Flame attack magic spell fireball sound effect. Made with the goal to replace sel2. Wav in freedink. Mix of cc0 sounds https://freesound. Org/people/soundcollectah/sounds/109360/ https://freesound. Org/people/qubodup/sounds/176724/ https://freesound. Org/people/leandri140029/sounds/437547/ https://freesound. Org/people/hellonyou/sounds/426852/.
A few different strums of the em chord on an acoustic guitar. Varying volumes and attacks present. Recorded using a tascam dr-40x over the air (no pickup).
Rpg video game slime squish attack hit sound made with the goal to replace squish. Wav in freedink. A mix of the cc0 soundshttps://freesound. Org/people/honorhunter/sounds/271666/https://freesound. Org/people/cheddrock/sounds/412919/https://freesound. Org/people/fngersounds/sounds/250133/https://freesound. Org/people/lmbubec/sounds/118798/.
Flame attack magic spell fireball sound effect. Made with the goal to replace sel3. Wav in freedink. Mix of cc0 sounds https://freesound. Org/people/soundcollectah/sounds/109360/ https://freesound. Org/people/qubodup/sounds/176724/ https://freesound. Org/people/leandri140029/sounds/437547/ https://freesound. Org/people/hellonyou/sounds/426852/.
Version 2. . . Of https://www. Freesound. Org/people/gis_sweden/sounds/352940/. . . Or maybe version 34. . . . It's not better but a little different. More dynamics. Softer. But still i have the clicks :-/have to work on that. It becomes clear when i record with audacity and can actually see the attack and decay. I’m playing with alm pip slope. With this module you can cv control the attack and decay. As oscillator i use intellijel μvcf in self-oscillation mode. I fm-modulate this filter/oscillator with a tone from uoki-toki polivoks vcf. The semi random trigger is really two triggers connected to an or gate. Pitch is from analogue systems rs-40 (sample/hold and noise). I can listen to this for a looong time. Retro sound.